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The Labels tab controls label-style HUD surfaces. It includes a master visibility gate plus individual rows that keep their own enabled state. While Visible is off, enabling an individual label only saves its setting and does not affect the attempt classification. When Visible is on, enabled labels apply their listed classification when Akron uses them. A row’s classification is the classification of the feature it controls, and Akron records that classification every frame the feature is active in a level. Rows marked None are controls with no attempt impact of their own, such as the label system’s master switch and styling.

Option menus

StartPos HUD and Cheat Indicator anchors use the active gameplay viewport, so center, right, and bottom alignment follow the visible game area in windowed and letterboxed layouts. StartPos Top left remains in the ordered label stack. Global indicator offsets and per-label offsets remain additive. Rows with a triangle expose the controls listed below. Room Timer and Room Stat Tracker share offset, scale, opacity, line spacing, and shadow settings. Changing those controls in either popup changes both HUD surfaces. Their text colors remain separate. The Room Stat Tracker’s Alive time follows the current attempt’s session-clock epoch. If native respawn rewinds that clock, its Alive baseline and frozen-time offsets restart in the new epoch. This does not reset room statistics or change the selected freeze mode. Dash Stats keeps an Akron-owned offset for dashes discarded by native Retry when Do not reset on death is enabled. Session and Chapter displays include that offset; File remains Celeste’s own file total. Turning preservation off resets the retained offset on the next respawn. This native-Retry correction does not change StartPos snapshot restoration.