| Air Jumps | Infinite jumps | Allow every unhandled airborne jump press to trigger another normal jump. | Cheat |
| Air Jumps | Extra jumps | Configure a limited number of extra airborne jumps. Used when Infinite jumps is off. | Cheat |
| Air Jumps | Dash verticals | Allow Air Jumps to cancel vertical or upward dash directions. Off keeps vanilla dash-jump direction rules for supers and hypers. | Cheat |
| Set Inventory | Dashes | Set the dash inventory applied when Set Inventory is clicked. | Cheat |
| Set Inventory | Jumps | Set the extra air jumps applied through Air Jumps. Zero disables extra jumps. | Cheat |
| Set Inventory | Restore on Death | Restore the pre-click dash and Air Jumps settings on the next death. | Cheat |
| Set Inventory | Set | Apply the configured inventory to Madeline now. | Cheat |
| Dream State | Toggle dream state | Toggle whether Madeline’s current inventory can use dream blocks. | Cheat |
| Click Teleport | Cursor | Show or capture the hold input used to activate the teleport cursor. | Cheat |
| Click Teleport | Bind | Capture a keyboard chord or controller button for the cursor hold input. | Cheat |
| Click Teleport | Clear | Clear the cursor hold binding. | Cheat |
| Click Teleport | Default | Restore Akron’s default cursor hold binding. | Cheat |
| Golden Start | Status | Show whether the current level is a safe first-room start context. | Goldberry/Hardlist clear |
| Golden Start | Used this session | Show whether Golden Start has already run in the current session. | Goldberry/Hardlist clear |
| Golden Start | Run Golden Start | Run Celeste’s golden-start helper when Akron detects a safe first-room start context. | Goldberry/Hardlist clear |
| Custom Trail | Mode: Fixed/Rainbow | Choose fixed color or rainbow color cycling for custom trails. | Normal clear |
| Custom Trail | Pulse | Pulse custom trail brightness over time. | Normal clear |
| Custom Trail | Cut rate | Emit one custom trail every N frames. 1 is the densest trail. | Normal clear |
| Custom Trail | Opacity | Set custom trail opacity percentage. | Normal clear |
| Custom Trail | Rainbow | Set rainbow cycle speed. | Normal clear |
| Custom Trail | Color | Set the fixed custom trail color. | Normal clear |
| Dash Bar | Player bar | Attach the dash bar near Madeline. | Cheat |
| Dash Bar | Player | Player-attached dash-bar placement relative to Madeline (Above or Below). | Cheat |
| Dash Bar | Player X | Horizontal offset for the player-attached dash bar. | Cheat |
| Dash Bar | Player Y | Vertical offset for the player-attached dash bar. | Cheat |
| Dash Bar | Player % | Scale percentage for the player-attached dash bar. | Cheat |
| Dash Bar | HUD bar | Show a fixed-position dash resource display. | Cheat |
| Dash Bar | HUD | Fixed dash display screen position (Left, Right, etc.). | Cheat |
| Dash Bar | Style: Pips/Bar | Pips show discrete dash charges; Bar uses a segmented meter. | Cheat |
| Dash Bar | HUD X | Move the fixed HUD dash bar horizontally. | Cheat |
| Dash Bar | HUD Y | Move the fixed HUD dash bar vertically. | Cheat |
| Dash Bar | Always visible | Keep the dash display visible even when dashes are full. | Cheat |
| Dash Bar | Show label | Show the DASH label next to pips. | Cheat |
| Dash Bar | Empty pips | Show depleted dash slots instead of only filled charges. | Cheat |
| Dash Bar | Hide while paused | Hide dash bars while Celeste is paused. | Cheat |
| Dash Bar | Available | Set the color for available dash charges. | Cheat |
| Dash Bar | Empty | Set the color for depleted dash charges. | Cheat |
| Dash Bar | Low | Set the no-dash warning color. | Cheat |
| Dash Bar | Fill | Set the dash meter background fill color. | Cheat |
| Dash Bar | Line | Set the dash meter outline and separator color. | Cheat |
| Dash Count | Max | Set the forced maximum dash count used by Dash Count. | Cheat |
| Dash Count | Refill on room entry | Set current dashes to the configured maximum when Madeline spawns in a room. | Cheat |
| Dash Count | Refill on transition | Set current dashes to the configured maximum after room transitions. | Cheat |
| Dash Number | Offset Y | Vertical offset from Madeline’s center. | Cheat |
| Dash Number | Opacity | Dash number opacity percentage. | Cheat |
| Dash Number | Text | Dash number text color. | Cheat |
| Dash Number | Outline | Dash number outline color. | Cheat |
| Fast Lookout | Multiplier | Set lookout camera speed while the hold bind is pressed. | Cheat |
| Golden Transparency | Opacity | Set golden berry and follower opacity percentage used while Golden Transparency is toggled on. | Normal clear |
| Golden Transparency | Reset opacity | Restore the default 55% golden transparency opacity. | Normal clear |
| Grab Mode | Hold | Vanilla grab behavior: hold the grab key to grab. | Normal clear |
| Grab Mode | Toggle | Press grab once to hold, then press again to release. | Normal clear |
| Grab Mode | Invert | Hold grab to release instead of to grab. | Normal clear |
| Ground Refills | Dash refill | Allow ground contact to restore dash charges while Ground Refills is enabled. | Cheat |
| Ground Refills | Stamina refill | Allow ground contact to restore stamina while Ground Refills is enabled. | Cheat |
| Hazard Accuracy | Invalid limit | Optional invalid-contact warning threshold. Zero disables the warning. | Cheat |
| Hazard Accuracy | Screen tint | Tint the gameplay screen when Hazard Accuracy detects invalid contact. | Cheat |
| Hazard Accuracy | On invalid entry | Flash the tint once when a new invalid contact streak begins. | Cheat |
| Hazard Accuracy | While touching | Keep refreshing the tint for as long as Madeline overlaps invalid terrain or hazards. | Cheat |
| Hazard Accuracy | Tint color | Screen tint color used when Hazard Accuracy detects invalid contact. | Cheat |
| Hazard Accuracy | Tint opacity | Tint opacity percentage. | Cheat |
| Hazard Accuracy | Tint duration | Tint fade duration in milliseconds after invalid contact stops. | Cheat |
| Hazard Accuracy | Reset Accuracy | Reset the accumulated hazard accuracy statistics. | Cheat |
| Hazard Accuracy | Defaults | Restore the defaults: tint on, While touching, red, 30% opacity, and 250 ms duration. | Cheat |
| Invincibility | Akron | Prevent normal deaths without enabling Celeste Assist invincibility. | Cheat |
| Invincibility | Native | Use Celeste’s native Assist invincibility behavior. | Cheat |
| Invincibility | Bottomless rescue | In Akron mode, teleport back to the room spawn after falling below the bottom killbox. Enabled by default. | Cheat |
| Invincibility | Crush collision | In Akron mode, let vanilla squish handling run, including moving-block collision changes. Enabled by default. | Cheat |
| Invincibility | Lava/ice pushback | In Akron mode, push lava or ice away and kick Madeline like native Assist invincibility. Enabled by default. | Cheat |
| Invincibility | Spike ground refills | In Akron mode, allow ground dash refills while Madeline overlaps spikes. Enabled by default. | Cheat |
| Madeline Colors | No-dash color | Customize depleted-dash blue hair. | Normal clear |
| Madeline Colors | One-dash color | Customize normal dash-available hair. This is the only custom state enabled by default. | Normal clear |
| Madeline Colors | Two-dash color | Customize two-dash pink hair. | Normal clear |
| Madeline Colors | Three-dash color | Customize hair when Madeline has three dashes. | Normal clear |
| Madeline Colors | Four-dash color | Customize hair when Madeline has four dashes. | Normal clear |
| Madeline Colors | Five-dash color | Customize hair when Madeline has five or more dashes. | Normal clear |
| Madeline Colors | Gradient | Animate customized states between Gradient A and Gradient B. | Normal clear |
| Madeline Colors | Speed | Gradient cycle speed. | Normal clear |
| Madeline Colors | No dash | Color used when Madeline has no dash. | Normal clear |
| Madeline Colors | One dash | Color used for baseline dash-available Madeline. | Normal clear |
| Madeline Colors | Two dash | Color used when Madeline has two dashes. | Normal clear |
| Madeline Colors | Three dash | Color used when Madeline has three dashes. | Normal clear |
| Madeline Colors | Four dash | Color used when Madeline has four dashes. | Normal clear |
| Madeline Colors | Five dash | Color used when Madeline has five or more dashes. | Normal clear |
| Madeline Colors | Gradient A | Gradient start color. | Normal clear |
| Madeline Colors | Gradient B | Gradient end color. | Normal clear |
| Madeline Hair Length | No dash | Hair segment count when Madeline has no dash. | Normal clear |
| Madeline Hair Length | One dash | Hair segment count when Madeline has one dash. | Normal clear |
| Madeline Hair Length | Two dash | Hair segment count when Madeline has two dashes. | Normal clear |
| Madeline Hair Length | Three dash | Hair segment count when Madeline has three dashes. | Normal clear |
| Madeline Hair Length | Four dash | Hair segment count when Madeline has four dashes. | Normal clear |
| Madeline Hair Length | Five dash | Hair segment count when Madeline has five or more dashes. | Normal clear |
| Madeline Effect Sync | Dash particles | Match dash burst particles to the active hair color. | Normal clear |
| Madeline Effect Sync | Dash trail | Match custom trail color to the active hair color. | Normal clear |
| Madeline Effect Sync | Death effect | Match the death burst effect to the active hair color. | Normal clear |
| Madeline Effect Sync | Feather color | Allow Madeline Colors to keep coloring feather-state hair. | Normal clear |
| Madeline Effect Sync | Crown color | Match compatible crown sprites to the active hair color. | Normal clear |
| Death Particles | Color: Hair/Custom | Choose whether the primary particle color follows Madeline’s death-effect hair color or uses the configured primary color. | Normal clear |
| Death Particles | Shape | Choose Vanilla, Circle, Square, Diamond, Plus, Star, or Custom particle sprites. | Normal clear |
| Death Particles | Duration | Set the death-burst lifetime in seconds. Vanilla is about 0.83 seconds. | Normal clear |
| Death Particles | Primary | Set the custom primary particle color. | Normal clear |
| Death Particles | Flash | Set the alternating flash color. | Normal clear |
| Death Particles | Outline | Set the one-pixel particle outline color. | Normal clear |
| Death Particles | Custom shape | Draw the 8x8 pixel mask used by the Custom shape preset. | Normal clear |
| Death Particles | Reset custom | Restore the custom canvas to a simple filled block. | Normal clear |
| Noclip | Speed | Configure noclip movement speed. | Cheat |
| Noclip | Grab speed | Configure slower movement while grab is held. | Cheat |
| Noclip | Draw Madeline on top | Render Madeline above most objects while noclip is active. | Cheat |
| Noclip | Hide Madeline | Hide the player sprite while noclip is active (movement and camera follow still work). | Cheat |
| Dash Redirect | Directions | Choose which original dash directions keep their input when Celeste would redirect them, including individual diagonals, diagonal groups, or all. | Cheat |
| Show Trajectory | Mode: Map-aware/Simple | Choose simple prediction or map-aware truncation at selected map collisions. | Cheat |
| Show Trajectory | Stop on solids | In map-aware mode, stop the trajectory when it reaches solid map collision. | Cheat |
| Show Trajectory | Stop on hazards | In map-aware mode, stop the trajectory when it reaches spikes or hazard-style death objects. | Cheat |
| Show Trajectory | Frames | Preview length. Green estimates jump-held, red estimates jump-released (hidden while Free Camera is active). | Cheat |
| Show Trajectory | Opacity | Set trajectory opacity percentage. | Cheat |
| Show Trajectory | Thickness | Set trajectory line thickness in screen pixels. The default is 5. | Cheat |
| Show Trajectory | Hitbox step | Draw one predicted frame hitbox every N simulated frames when frame hitboxes are visible. | Cheat |
| Show Trajectory | Path lines | Draw the red and green trajectory path lines. | Cheat |
| Show Trajectory | Black shadow | Draw black outlines/shadows behind trajectory lines, markers, and hitboxes. | Cheat |
| Show Trajectory | Point markers | Draw small dots along each predicted path. | Cheat |
| Show Trajectory | Start marker | Draw the square marker at the prediction start position. | Cheat |
| Show Trajectory | Frame hitboxes | Draw player hitboxes at regular predicted frames along each trajectory. | Cheat |
| Show Trajectory | End hitboxes | Draw predicted final player collider rectangles at the end of each path. | Cheat |
| Show Trajectory | Hitbox outlines | Draw colored outlines around trajectory frame and end hitboxes. | Cheat |
| Show Trajectory | Hitbox fill | Fill trajectory frame and end hitboxes with a low-opacity branch color. | Cheat |
| Show Trajectory | Use hitbox color | Use Show Hitboxes’ player color for trajectory end hitboxes, matching Akron’s source behavior. | Cheat |
| Show Trajectory | Jump held | Set the path color for jump-pressed/held prediction. | Cheat |
| Show Trajectory | Jump released | Set the path color for jump-released prediction. | Cheat |
| Control Display | Corner | Choose the screen corner used by the input board. | Goldberry/Hardlist clear |
| Control Display | Source | Choose whether keys light from Celeste actions or physical keyboard keys. | Goldberry/Hardlist clear |
| Control Display | Scale | Set the input-board scale percentage. | Goldberry/Hardlist clear |
| Control Display | Opacity | Set the input-board opacity percentage. | Goldberry/Hardlist clear |
| Control Display | Compact keyboard | Replace the layout with a tight WASD-style block with actions attached. | Goldberry/Hardlist clear |
| Control Display | Split clusters | Replace the layout with separated menu/action and direction clusters. | Goldberry/Hardlist clear |
| Control Display | Save Full .akr | Export the complete Control Display setup, including layout, labels, keys, colors, and text scale. | Goldberry/Hardlist clear |
| Control Display | Import Latest .akr | Import the newest full Control Display preset from Saves/AkronControlDisplay. | Goldberry/Hardlist clear |
| Control Display | Label preset: Names | Apply action-name labels to the existing board keys without moving them. | Goldberry/Hardlist clear |
| Control Display | Label preset: Keyboard | Apply keyboard-style labels to the existing board keys without moving them. | Goldberry/Hardlist clear |
| Control Display | Label preset: Arrows | Apply arrow-style labels to the existing board keys without moving them. | Goldberry/Hardlist clear |
| Control Display | Label preset: Short | Apply compact labels to the existing board keys without moving them. | Goldberry/Hardlist clear |
| Control Display | Add key | Add a new visible key to the editable input board layout. | Goldberry/Hardlist clear |
| Control Display | Duplicate | Duplicate the selected input-board key. | Goldberry/Hardlist clear |
| Control Display | Remove | Remove the selected input-board key when more than one key remains. | Goldberry/Hardlist clear |
| Control Display | Selected | Choose which input-board key is being edited. | Goldberry/Hardlist clear |
| Control Display | Label | Set the text shown inside the selected input-board key. | Goldberry/Hardlist clear |
| Control Display | Visible | Show or hide the selected input-board key. | Goldberry/Hardlist clear |
| Control Display | X | Set the selected key’s horizontal board position. | Goldberry/Hardlist clear |
| Control Display | Y | Set the selected key’s vertical board position. | Goldberry/Hardlist clear |
| Control Display | Width | Set the selected key’s width. | Goldberry/Hardlist clear |
| Control Display | Height | Set the selected key’s height. | Goldberry/Hardlist clear |
| Control Display | Text scale | Set the selected key’s label text scale. | Goldberry/Hardlist clear |
| Control Display | Game action | Choose the Celeste action used by the selected key when Source is Game Actions. | Goldberry/Hardlist clear |
| Control Display | Keyboard keys | Set the physical keys used by the selected key when Source is Keyboard Keys. | Goldberry/Hardlist clear |
| Control Display | Fill | Set the selected key’s background color. | Goldberry/Hardlist clear |
| Control Display | Pressed | Set the selected key’s held-input color. | Goldberry/Hardlist clear |
| Control Display | Stroke | Set the selected key’s outline color. | Goldberry/Hardlist clear |
| Control Display | Text | Set the selected key’s label color. | Goldberry/Hardlist clear |
| Control Display | Outline | Set the selected key’s outline width. | Goldberry/Hardlist clear |
| Show Trajectory | End hitbox | Custom end-hitbox color when not inheriting Show Hitboxes’ player color. | Cheat |
| Speed Number | Mode: Total/Horizontal/Vertical | Choose whether the number uses total, horizontal, or vertical speed. | Cheat |
| Speed Number | Offset Y | Vertical offset from Madeline’s center. | Cheat |
| Speed Number | Opacity | Speed number opacity percentage. | Cheat |
| Speed Number | Text | Speed number text color. | Cheat |
| Speed Number | Outline | Speed number outline color. | Cheat |
| Stamina Bar | Player bar | Attach the small stamina bar to Madeline, matching Stamina Meter’s small meter. | Cheat |
| Stamina Bar | Player | Small meter placement relative to Madeline (Above or Below). | Cheat |
| Stamina Bar | Player X | Move the player-attached stamina bar horizontally. | Cheat |
| Stamina Bar | Player Y | Move the player-attached stamina bar vertically. | Cheat |
| Stamina Bar | Player % | Scale the player-attached stamina bar. | Cheat |
| Stamina Bar | HUD bar | Show the large fixed-position stamina bar. | Cheat |
| Stamina Bar | HUD | Large meter screen position. | Cheat |
| Stamina Bar | Style: Bar/Ring | Choose rectangular bar or circular ring presentation (Ring style follows oatmealine/StaminaBar’s idea). | Cheat |
| Stamina Bar | HUD X | Move the fixed HUD stamina bar horizontally. | Cheat |
| Stamina Bar | HUD Y | Move the fixed HUD stamina bar vertically. | Cheat |
| Stamina Bar | Low STA | Set the stamina value where the bar switches to low-stamina color. | Cheat |
| Stamina Bar | Always visible | Keep the stamina bar visible even when stamina is full. | Cheat |
| Stamina Bar | Danger marker | Mark Celeste’s native tired threshold at 20 stamina. | Cheat |
| Stamina Bar | Loss/refund pulse | Show a trailing fill segment when stamina changes. | Cheat |
| Stamina Bar | Show overflow | Let stamina above the vanilla maximum overflow the meter instead of clamping. | Cheat |
| Stamina Bar | Hide while paused | Hide stamina bars while Celeste is paused. | Cheat |
| Stamina Bar | Normal | Set the normal stamina color. | Cheat |
| Stamina Bar | Low | Set the low-stamina color. | Cheat |
| Stamina Bar | Fill | Set the stamina meter background fill color. | Cheat |
| Stamina Bar | Line | Set the stamina meter outline and low-threshold marker color. | Cheat |
| Stamina Bar | Overflow | Set the color for stamina above the vanilla maximum. | Cheat |