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Use Akron’s capture tools to save screenshots, room or map images, recordings, and proof metadata. A capture changes gameplay only when a stricter suboption says so.

Capture surfaces

Capture workflow

1

Open the capture surface

Use the overlay row or a configured shortcut for the capture tool you need.
2

Configure output

For the screenshot tool, set the output folder, filename template, scale, and preview visibility. For room or map capture, set the export path, image format, wait and offset values, marker options, and capture behavior. For recording, configure output, codec, replay buffer duration, audio, and clip triggers.
3

Check policy suboptions

Timer-freeze or proof-affecting suboptions can be stricter than the base capture row. Read the badge before enabling.
4

Capture and review

Inspect the output before sharing. Confirm it shows the intended state and does not include unwanted technical details.

Internal Recorder

The internal recorder captures local frames for review without changing gameplay state. It provides output, audio, replay buffer, codec, clip trigger, and preset configuration through the Internal Recorder overlay tab.
Internal Recorder is experimental and requires FFmpeg. Akron first checks the AKRON_FFMPEG environment variable and Saves/AkronTools/ffmpeg. On Unix-like systems it then uses /run/host/usr/bin/ffmpeg when present or /usr/bin/ffmpeg; on other systems it runs ffmpeg from the process path. Test the resulting video before relying on it for proof.
Preset shortcuts (CPU, NVIDIA, AMD) select a codec and quality combination in one step. Available codecs include x264 (CPU), H.264 NVENC (NVIDIA), H.264 AMF (AMD), HEVC NVENC, and VP9. For proof-oriented use, combine recorder settings with Submission Mode and proof helpers. A video alone does not capture all proof context.

Capture a proof-oriented attempt

1

Check the submission rules

Confirm which video, metadata, screenshots, and Akron settings the target community requires. Akron records context, but it does not decide whether a run is accepted.
2

Prepare Akron

Apply the intended setup, enable Submission Mode, and enable only the proof helpers required for the submission.
3

Arm capture

Start recording or replay buffering before the attempt. If Proof Recorder Guard warns that capture is not armed, fix the recorder state before continuing.
4

Start a fresh attempt

Begin from the expected attempt status. Watch the status during play so classified feature use is visible.
5

Review the output

Inspect the video and any proof sidecar, screenshot, or journal output before submitting it. See Proof and submission mode for what Akron records and what it cannot prove.

Streamer Mode and output paths

When Streamer Mode is active, Akron replaces local filesystem paths with filenames or final folder names in HUD, overlay, and proof displays. Streamer Mode does not hide in-game data such as room IDs, flags, entity text, or StartPos coordinates.

Troubleshooting

  • If a capture is blank or cropped, verify the capture mode and output resolution.
  • If output paths appear hidden, check whether Streamer Mode is active.
  • If Proof Recorder Guard warns that capture is not armed, start recording or replay buffering before the attempt.
  • If recording reports that FFmpeg did not start, install FFmpeg or set AKRON_FFMPEG to the executable path.
  • If capture freezes timers, check whether a stricter suboption is enabled.